weapon_pain_pills_spawn
		
		
		
		
		
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 Note:Will always spawn if placed over FINALE nav areas
Note:Will always spawn if placed over FINALE nav areas
		
	

 
|  Class hierarchy | 
|---|
| CWeaponpain_pillsSpawn | 
weapon_pain_pills_spawn  is a   model entity  available in 
 Left 4 Dead series. It is possible spawn point for pain pills.
 Left 4 Dead series. It is possible spawn point for pain pills. 
 Note:Will always spawn if placed over FINALE nav areas
Note:Will always spawn if placed over FINALE nav areasFlags
- Enable Physics : [1]
- Must Exist : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn   (only in  ) )
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
























