env_tilt
Jump to navigation
Jump to search
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
Class hierarchy |
---|
CEnvTilt |
EnvShake.cpp |
env_tilt
is a point entity available in all Source games since Left 4 Dead 2. It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
GlobalTilt : [1]
- Ignore radius and tilt all player screens.
Ease in/out : [128]
- (?)
Keyvalues
- Effect Radius (radius) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.