filter_tf_player_can_cap

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Filter team.png
Class hierarchy
CFilterTFCanCap
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity
tf_filters.cpp

filter_tf_player_can_cap is a point entity available in Team Fortress 2 Team Fortress 2. It's a filter that filters detects which players are allowed to capture objectives. This is not required for a standard objective, and also is not limited to use on them.

Note.pngNote:Players are not allowed to capture objectives if they are disguised, cloaked, or invulnerable.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

TFTeam:

SetTeam <integer>
Changes the entity's Team keyvalue.

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.