ai_goal_fightfromcover
ai_goal_fightfromcover
is a point entity available in Portal 2 and Alien Swarm.
Contents
Entity description
Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Actor(s) to affect
(actor)
<targetname> - Target Entity
(goal)
<targetname> - The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker
(DirectionalMarker)
<targetname> - Specify the entity that indicates the direction of battle
- Generic Hint Type
(GenericHintType)
<string> - Behavior looks for 'generic' hints, and requires a text tag to search for
- Zone Width
(width)
<float> - Width of the hint search area
- Zone Length
(length)
<float> - Length of the hint search area
- Zone Height
(height)
<float> - Offset in the direction of the hint search area
- Zone Bias
(bias)
<float> - Offset in the direction of the hint search area
- Start Active
(startactive)
<boolean> - Self-explanatory.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Activate
- Activates the goal entity.
Deactivate
- Deactivates the goal entity.
SetDirectionalMarker
<string>- Specify the entity that indicates the direction of battle