math_remap
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Class hierarchy |
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CMathRemap |
logicentities.cpp |
math_remap
is a point entity available in all Source games. It remaps a range of input values to a given range of output values.
Flags
Ignore out of range input values : [1]
Clamp output to output range : [2]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (in1) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (in2) <integer>
- Input values above this value will be ignored.
- Output Value When Input Is Min. (out1) <integer>
- When the input value is equal to "Minimum Valid Input Value", this is the output value.
- Output Value When Input Is Max. (out2) <integer>
- When the input value is equal to "Maximum Valid Input Value", this is the output value.
Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- InValue <float>
- Input value and fire the output with the remapped value.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OutValue <float>
- Fired when the
InValue
input is received, with the remapped input value as the parameter.