scripted_item_drop
Class hierarchy |
---|
CScriptItem |
scripted_item_drop
is a point entity available in Left 4 Dead 2. It is a prop similar to prop_physics_override, but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items.
Outputs
OnCacheInteraction
!FGD- Fires repeatedly while player is touching this
OnPlayerPickup
!FGD- Fired when a player successfully picks up the prop. The CanPickupObject function needs to exist and return true for the prop for it to fire.
OnPlayerTouch
!FGD- Fired when a player touches the prop.