item_ammo_ar2_large
Class hierarchy |
---|
CItem_LargeBoxLRounds |
item_ammo.cpp
|
item_ammo_ar2_large
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch. It's a large magazine of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
Note: The
item_ammo_ar2_large
looks exactly identical to the item_ammo_ar2 entity.Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [
1
]
Spawns with motion disabled.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this item.
!activator
is the player.
OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by
+use
. - Picked up by gravity gun.
- Punted by gravity gun.
See Also
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items