item_ammo_ar2_large
![English (en) English (en)](/w/images/3/37/Flag-en.png)
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CItem_LargeBoxLRounds defined in ![]() item_ammo.cpp
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item_ammo_ar2_large
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It's a large magazine of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
item_ammo_ar2_large
looks exactly identical to the item_ammo_ar2 entity.Keyvalues
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
1
] : Start Constrained
Spawns with motion disabled.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this item.
!activator
is the player.
OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by
+use
. - Picked up by gravity gun.
- Punted by gravity gun.
See Also
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items