func_button_timed
Class hierarchy |
---|
CButtonTimed |
func_button_timed
is a brush entity available in Left 4 Dead series. It is a button that takes time to use.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Use Time
(use_time)
<integer> - The amount of time player must hold down use, in seconds.
- Use String
(use_string)
<string> - The text/string that appears on the progress bar while the player is holding down use.
- Use Sub-String
(use_sub_string)
<string> (only in ) - A sub-string that appears below the Use String.
- Auto-Disable On Time Up
(auto_disable)
<boolean> - When the use timer is up, disable the button. (Can be enabled with an input)
Outputs
OnTimeUp
- Fired when the button has been held more than the required amount of time.
OnUnpressed
- Fired when the button is unpressed.
Note:Other
Keyvalues / Inputs / Outputs
are same as func_button
.