func_button_timed
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Class hierarchy |
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CButtonTimed |
func_button_timed
is a brush entity available in Left 4 Dead series. It is a button that takes time to use.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Use Time (use_time) <integer>
- The amount of time player must hold down use, in seconds.
- Use String (use_string) <string>
- The text/string that appears on the progress bar while the player is holding down use.
- Use Sub-String (use_sub_string) <string> (only in )
- A sub-string that appears below the Use String.
- Auto-Disable On Time Up (auto_disable) <boolean>
- When the use timer is up, disable the button. (Can be enabled with an input)
Outputs
- OnTimeUp
- Fired when the button has been held more than the required amount of time.
- OnUnpressed
- Fired when the button is unpressed.
Note:Other
Keyvalues / Inputs / Outputs
are same as func_button.