This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see
npc_hunter.
This entity is
not in the
FGD by default.
It should not be put directly in a map.
hunter
is a point entity available in
Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability weapon_hunter_claw and ability_lunge which controls his special ability.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned hunter's classname is player
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In
his worldmodel is angled based on where he stands.
ConVars/ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
hunter_committed_attack_range | 75 | | |
hunter_leap_away_give_up_range | 1000 | | |
hunter_pounce_air_speed | 700 | | |
hunter_pounce_loft_rate | .035 | | Hunter adds this angle/distance when pouncing |
hunter_pounce_max_loft_angle | 45 | | Maximum loft angle for Hunter Pounce angle adjustment |
hunter_pounce_ready_range | 500 | | If victim is this close, crouch and get ready |
hunter_pz_claw_dmg | 6 | | Amount of damage done by a PZ hunter's regular melee attack |
z_hunter_ground_normal | 0.2 | | |
z_hunter_health | 250 | | Zombie max health |
z_hunter_limit | 1 | | |
z_hunter_lunge_distance | 750 | | Distance at which bot hunters will try to lunge |
z_hunter_lunge_pitch | 25 | | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) |
z_hunter_lunge_stagger_time | 1 | | |
z_hunter_max_pounce_bonus_damage | 24 | | |
z_hunter_speed | 300 | | |
Actions
- HunterAssault
- HunterAttack
- HunterBehavior
- HunterLeapToCover
- HunterLungeAtVictim
See also
Stub
This article or section is a stub. You can help by expanding it.