This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see
npc_hunter.
This entity is
not in the
FGD by default.
It should not be put directly in a map.
hunter
is a point entity available in
Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability weapon_hunter_claw and ability_lunge which controls his special ability.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned hunter's classname is player
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In
his worldmodel is angled based on where he stands.
ConVars/ConCommands
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
hunter_committed_attack_range |
75 |
|
|
hunter_leap_away_give_up_range |
1000 |
|
|
hunter_pounce_air_speed |
700 |
|
|
hunter_pounce_loft_rate |
.035 |
|
Hunter adds this angle/distance when pouncing |
hunter_pounce_max_loft_angle |
45 |
|
Maximum loft angle for Hunter Pounce angle adjustment |
hunter_pounce_ready_range |
500 |
|
If victim is this close, crouch and get ready |
hunter_pz_claw_dmg |
6 |
|
Amount of damage done by a PZ hunter's regular melee attack |
z_hunter_ground_normal |
0.2 |
|
|
z_hunter_health |
250 |
|
Zombie max health |
z_hunter_limit |
1 |
|
|
z_hunter_lunge_distance |
750 |
|
Distance at which bot hunters will try to lunge |
z_hunter_lunge_pitch |
25 |
|
Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) |
z_hunter_lunge_stagger_time |
1 |
|
|
z_hunter_max_pounce_bonus_damage |
24 |
|
|
z_hunter_speed |
300 |
|
|
Actions
- HunterAssault
- HunterAttack
- HunterBehavior
- HunterLeapToCover
- HunterLungeAtVictim
See also
Stub
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