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prop_physics_override

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class hierarchy
CPhysicsProp defined in props.cpp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_physics_override is a point entity available in all Source Source games. A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.

Note.pngNote:Models must have a collision wireframe, or they will not work. If you intend to use a collision-less model as a physics object, make it a prop_dynamic and parent it to a func_physbox

Generally, if a prop_physics in your map has been removed because its model wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.

Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Keyvalues

Health (health) <integer>
Number of points of damage to take before breaking. 0 means don't break.
Note.pngNote:Regular prop_physics cannot override health but prop_physics_override can. All other Keyvalues / Inputs / Outputs are identical to prop_physics

See Also