logic_case
| logic_case | |
|---|---|
![]() | |
| Type | Point entity |
| Engine | |
| Availability | In all games |
logic_case is a point entity available in all
Source games. It compares an input to up to 16 configured values, firing a corresponding output if there is a match (on InValue), or fires a random output (on PickRandom). Use logic_random_outputs for a weighted random output.
CLogicCase defined in logicentities.cpp
|
Keyvalues
- Case 01
(Case01)to Case 16(Case16)<string> - The values to test against.
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
Inputs
InValue<string>- Compares the Input value to the case values, and fires the appropriate output, if any.
PickRandom- Fires a random OnCase output with at least one connection.
PickRandomShuffle- Fires a random OnCase output with at least one connection, with no repeats until all cases have been picked, at which point the shuffle starts over.
Outputs
OnCase01toOnCase16- Fired when the input value equals the corresponding Case value.
OnDefault- Fired when the input value does not equal any of the Case values.
