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logic_case

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Class hierarchy
CLogicCase
CLogicalEntity
CServerOnlyEntity
CBaseEntity
logicentities.cpp
Logic case.png

logic_case is a point entity available in all Source Source games. It compares an input to up to 16 configured values, firing a corresponding output if there is a match (on InValue), or fires a random output (on PickRandom). Use logic_random_outputs for a weighted random output.

Icon-Important.pngImportant:This entity stores values ​​as strings, so if you specify one of the case as "1.50", then when you try to compare float it will not match, because the float will be "1.5", and not "1.50".
Tip.pngTip:Use with logic_timer for extremely random events.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Case 01 (Case01) to Case 16 (Case16) <string>
The values to test against.

Inputs

InValue <string>
Compares the Input value to the case values, and fires the appropriate output, if any.
PickRandom
Fires a random OnCase output with at least one connection.
PickRandomShuffle
Fires a random OnCase output with at least one connection, with no repeats until all cases have been picked, at which point the shuffle starts over.

Outputs

OnCase01 to OnCase16
Fired when the input value equals the corresponding Case value.
OnDefault
Fired when the input value does not equal any of the Case values.
OnUsed  (only in Mapbase)
Fired when an input value is received, regardless of whether it matches a case.

See Also