npc_combine_camera
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Bug:The camera is coded to ignore NPCs that get into its inner radius, because that was how they behaved in the plaza at the start of HL2. This is easily fixed in mods though.
Bug:Triggering the deploy before the retract animation finished causes the camera pose to bug out and render the camera useless. It won't be able to do anything if that happens.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Bug:This was never actually coded, but can be easily added in mods. [todo tested in ?]
Warning:All health related outputs do not work. Those being "OnDamaged", "OnDamagedByPlayer", "OnDamagedByPlayerSquad", "OnHalfHealth", and "OnDeath".
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CNPC_CombineCamera |
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npc_combine_camera
is a point entity available in Half-Life 2 series.
A ceiling-mounted camera.
This is the more popular cousin of npc_turret_ceiling. A "glow" sprite, initially green, is attached to the rotating camera portion, and changes colors if it detects enemies within its radius. (specified below)
The model is equipped with a turret gun above the camera, but it never shoots.



Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Inner radius (innerradius) <integer>
- The camera will only lock onto enemies that are within the inner radius.
- Outer radius (outerradius) <integer>
- The camera will flash amber when enemies are within the outer radius, but outside the inner radius.
- Min req'd damage for hurting camera (minhealthdmg) <integer>
- Default target (defaulttarget) <targetname>
- The default target is the entity that the camera follows when it has no other target to track.

Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- Fall to ground (unchecked means *teleport* to ground) : [4]
- Drop Healthkit : [8]
- Efficient - Don't acquire enemies or avoid obstacles : [16]
- Always Become Angry On New Enemy : [32]
- Ignore Enemies (Scripted Targets Only) : [64]
- Start Inactive : [128]
- Long Visibility/Shoot : [256]
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Template NPC (will not spawn, used by npc_template_maker but not point_template) : [2048]
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
Inputs
- Disable
- Disables the camera. If open, the camera closes.
- Enable
- Enables the camera. If closed, the camera opens.
- Toggle
- Toggle - If open, close. If closed, open.
- SetAngry
- Causes the camera to become angry as if it has seen something to get angry about.
- SetIdle
- Causes the camera to calm down if it is angry.
ExpandBaseNPC inputs
Outputs
- OnFoundPlayer <targetname>
- Fired when the player is spotted within the inner radius.
- OnFoundEnemy <targetname>
- Fired when a non-player enemy is spotted within the inner radius.
