trigger_asw_synup_chatter

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trigger_asw_synup_chatter is a brush entity available in Alien Swarm Alien Swarm. It makes Crash or Vegas comment about 'SynUp Cola'.

Recommendations

  • For best effect place near an actual 'SynUp Cola' Prop(machine or can).
  • The Machine model is found via 'Swarmprops\furniture\sysnupmachinemesh.mdl'
  • The Can model is found via 'Swarmprops\miscdeco\synupcan.mdl'

Keyvalues

Start Disabled
Should the trigger start disabled?
Filter Name
Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything(not including physics debris)
  • Physics debris
  • Only NPCs in Vehicles (respects player ally flag)
  • Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)

Outputs

BaseTrigger:

OnStartTouch
Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
OnStartTouchAll
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
OnEndTouchAll
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
Fired if nothing is currently touching this trigger when TouchTest is fired.

Inputs


BaseTrigger:
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger
TouchTest  (in all games since Source 2007)
Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch  (in all games since Source 2007) !FGD
Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch  (in all games since Source 2007) !FGD
Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch  (only in Source 2013 Multiplayer(Team Fortress 2))
Disables this trigger and calls EndTouch on all currently-touching entities.