trigger_asw_synup_chatter
trigger_asw_synup_chatter
is a brush entity available in Alien Swarm. It makes Crash or Vegas comment about 'SynUp Cola'.
Contents
Recommendations
- For best effect place near an actual 'SynUp Cola' Prop(machine or can).
- The Machine model is found via 'Swarmprops\furniture\sysnupmachinemesh.mdl'
- The Can model is found via 'Swarmprops\miscdeco\synupcan.mdl'
Keyvalues
- Start Disabled
- Should the trigger start disabled?
- Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
Outputs
BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.
OnTouching
(in all games since )- Fired if something is currently touching this trigger when
TouchTest
is fired.
OnNotTouching
(in all games since )- Fired if nothing is currently touching this trigger when
TouchTest
is fired.
Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since )- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since ) !FGD- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since ) !FGD- Behave as if !caller had just exited the trigger volume.