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This entity is not in the FGD by default .
It should not be put directly in a map because it can only be configured through code.
class hierarchy
CWaterBullet defined in waterbullet.cpp

waterbullet is a point entity available in all Source Source games. It is a bullet in water and operates with underwater physics. In Half-Life 2 Half-Life 2 created automatically when enemies shoot at player underwater.

Note.pngNote:Default model name: models/weapons/w_bullet.mdl
Half-Life 2 waterbullet example.

See Also