trigger_stun

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trigger_stun is a brush entity available in Team Fortress 2 Team Fortress 2. It is a trigger volume that induces a stun effect on players.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Stun type (stun_type) <choices>
  • 0 : None/Movement
  • 1 : Sandman stun/Controls + Movement
  • 2 : Humiliation/Fear/Loser State + Controls + Movement
Stun/Scared Effects (stun_effects) <boolean>
Enables the "scared" particle effects. Does not work if stun type is none. Scream sound only plays if stun type is Fear.
Duration (stun_duration) <float>
Time in seconds that the player will remain under the effects of this trigger after leaving its area.
Move Speed Reduction (move_speed_reduction) <float>
Reduce maximum speed by this fraction of base max speed (450), this is not class dependent. 0 = no reduction. 1 = total reduction, no movement. Example: 0.3 = Reduction by 30% of 450 = 315 max speed = only Scout, Medic, and Spy will notice a change.
Delay (trigger_delay) <float>
Time in seconds after entering the trigger before the player is affected. Will occur immediately if the player exits the trigger before this time. This also delays OnStunPlayer firing.
BaseTrigger
Filter Name (filtername) <filter>
A filter entity to test potential activators against.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Flags

BaseTrigger

Everything (not including physics debris) : [64]

Clients (Survivors, Special Infected, Tanks Left 4 Dead series) : [1]

Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]

NPCs (Common Infected, Witches Left 4 Dead series) : [2]

Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]

Physics Objects (not including physics debris) : [8]

Physics debris (include also physics debris) : [1024]

Pushables (Passes entities with classname func_pushable) : [4] Obsolete

Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.


Inputs

BaseTrigger:
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger

Outputs

OnStunPlayer
Sent when a player is stunned (dependent on Delay setting).

TriggerOnce:

OnStartTouch
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
OnTrigger
Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.