entity_spawn_manager
Class hierarchy |
---|
CEntitySpawnManager |
tf_entity_spawner.cpp
|
entity_spawn_manager
is a point entity available in Team Fortress 2.
Manages a system of random spawn points entity_spawn_point
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity count
([todo internal name (i)])
<integer> - This is the total number of entities the manager will attempt to spawn at any given time.
- Respawn time
([todo internal name (i)])
<float> - How many seconds after pickup/destruction/removal a new entity should be spawned.
- Drop to ground?
([todo internal name (i)])
<boolean> - Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
- Random rotation?
([todo internal name (i)])
<boolean> - Should entities be rotated to random angles upon spawn?