entity_spawn_manager
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Class hierarchy |
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CEntitySpawnManager |
tf_entity_spawner.cpp |
entity_spawn_manager
is a point entity available in Team Fortress 2.
Manages a system of random spawn points entity_spawn_point.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity count ([todo internal name (i)]) <integer>
- This is the total number of entities the manager will attempt to spawn at any given time.
- Respawn time ([todo internal name (i)]) <float>
- How many seconds after pickup/destruction/removal a new entity should be spawned.
- Drop to ground? ([todo internal name (i)]) <boolean>
- Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
- Random rotation? ([todo internal name (i)]) <boolean>
- Should entities be rotated to random angles upon spawn?