prop_vehicle_prisoner_pod

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class hierarchy
CPropVehiclePrisonerPod defined in vehicle_prisoner_pod.cpp
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
The prisoner pod.

prop_vehicle_prisoner_pod is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. Combine prisoner pod that the player can ride in.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Blank image.pngTodo: How fast the vehicle turns/accelerates?


Inputs

Open
Plays the pod's open animation and unlocks the pod for entry or exit.
Close
Plays the pod's close animation and locks the pod for entry or exit.
EnterVehicle
Forces the activator (or player) into the pod.
EnterVehicleImmediate
Forces the activator (or player) into the pod without enter/exit animations.
ExitVehicle
Boots the prisoner out of the pod.

BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.

BaseVehicle:
Action <float>
Set the speed of the action animation.
Blank image.pngTodo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs

OnOpen
Fired when the pod is open enough to enter.
OnClose
Fired when the pod too closed to enter.

BaseDriveableVehicle:

PlayerOn
PlayerOff
Player entered/exited the vehicle. (!activator is the player.)
PressedAttack
PressedAttack2
Player pressed the +attack/+attack2 key.
AttackAxis <boolean>
Attack2Axis <boolean>
State of the attack/attack2 buttons. Also called when the player exits the vehicle.