prop_vehicle_prisoner_pod
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CPropVehiclePrisonerPod defined in ![]() vehicle_prisoner_pod.cpp
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prop_vehicle_prisoner_pod
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Combine prisoner pod that the player can ride in.
Keyvalues
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
BaseDriveableVehicle:
- Starts locked
(VehicleLocked)
<boolean> - Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string> - The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:prop_vehicle_airboat
:airboat.txt
prop_vehicle_apc
:apc.txt
/apc_npc.txt
prop_vehicle_crane
:crane.txt
prop_vehicle_prisoner_pod
:prisoner_pod.txt
prop_vehicle_jeep
:jalopy.txt
(only in) /
jeep_test.txt
prop_vehicle_choreo_generic
:- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. prop_vehicle_sin
:sincar.txt
/sincar_pit.txt
(only in)
p3_vehicle_segway
:segway.txt
(only in)
- Scale of action input / framerate
(actionScale)
<float> Todo: How fast the vehicle turns/accelerates?
Inputs
Open
- Plays the pod's open animation and unlocks the pod for entry or exit.
Close
- Plays the pod's close animation and locks the pod for entry or exit.
EnterVehicle
- Forces the activator (or player) into the pod.
EnterVehicleImmediate
- Forces the activator (or player) into the pod without enter/exit animations.
ExitVehicle
- Boots the prisoner out of the pod.
BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action
<float>- Set the speed of the action animation.
Todo: What does this mean?
TurnOn
- Start engine and enable throttle.
TurnOff
- Stop engine, disable throttle, engage brakes.
Lock
Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Outputs
OnOpen
- Fired when the pod is open enough to enter.
OnClose
- Fired when the pod too closed to enter.
BaseDriveableVehicle:
PlayerOn
PlayerOff
- Player entered/exited the vehicle. (
!activator
is the player.)
PressedAttack
PressedAttack2
- Player pressed the
+attack
/+attack2
key.
AttackAxis
<boolean>
Attack2Axis
<boolean>- State of the
attack
/attack2
buttons. Also called when the player exits the vehicle.