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filter_activator_mass_greater

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January 2024


English (en)
... Icon-Important.png
class hierarchy
CFilterMassGreater defined in filters.cpp
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity
Filter class.png

filter_activator_mass_greater is a point entity available in all Source Source games. It is a filter that checks the mass of the activator.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Filter Mass (filtermass) <float>
The mass to filter by. Set Filter mode to Disallow if you want to check masses lower than this number.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.