|This entity is not in the FGD by default. |
It should not be put directly in a map because it is generated automatically in code, and nearly identical to
trigger_portal_button is a point entity available in . It is the actual trigger used by a
prop_floor_ball_button to detect objects. When placed in a map directly, it behaves like a
trigger_multiple, except it is hardcoded to ignore physics objects other than
SetSize()VScript function can be used to resize the trigger.
- Delay Before Reset
- Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.