trigger_portal_button
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Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the

trigger_portal_button
is a point entity available in Portal series. It is the actual trigger used by a prop_floor_button, prop_floor_cube_button, or prop_floor_ball_button to detect objects. When placed in a map directly, the game will crash as the entity keeps a reference to the button it is tied to, which can only be set through code. A trigger_multiple should be used instead as it functions almost identically.

SetSize()
VScript function can be used to resize the trigger.Keyvalues
- Delay Before Reset ([todo internal name (i)]) <float>
- Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
Flags
Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
Outputs
- OnStartTouchAll
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.