trigger_ignite

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trigger_ignite is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity description

Ignite the player and burn them over time.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Start Disabled ([todo internal name (i)]) <boolean>
Start disabled.
Global Entity Name ([todo internal name (i)]) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
spawnflags ([todo internal name (i)]) <flags>
spawn flags
Filter Name ([todo internal name (i)]) <filter>
Filter to use to see if activator triggers me. See filter_activator_name for more explanation.
Burn duration ([todo internal name (i)]) <float>
Duration of the after burn effect on the player after leaving the trigger. The burn duration is capped at a max of 10 seconds, anything higher will simply act as if it was set to 10 seconds.
Damage(%) per second ([todo internal name (i)]) <float>
Damage per second while inside the trigger.
Ignite particle name ([todo internal name (i)]) <string>
Name of the particle that plays when player first touch the trigger. This particle does not render for the client, but it will render if any other player is ignited by the trigger.
Ignite sound name ([todo internal name (i)]) <string>
Name of the sound script that plays when player first touch the trigger.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle <bool>
Toggle the enabled/disabled status of this entity.
SetParent <string>
Changes the entity's parent in the movement hierarchy.
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
SetParentAttachmentMaintainOffset <string>
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
DisableAndEndTouch
Disables this trigger and calls EndTouch on all currently-touching entities.

Outputs

OnStartTouch
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
OnStartTouchAll
Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
OnEndTouch
Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
OnEndTouchAll
Fires when an entity stops touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.