prop_dynamic_override
Class hierarchy |
---|
CDynamicProp |
props.cpp
|
prop_dynamic_override
is a point entity available in all Source games. A variant of prop_dynamic
which will permit using models designed to be used as prop_physics
. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
Note:Spawned entity's classname in-game is automatically changed to
prop_dynamic
Note:All
Keyvalues / Inputs / Outputs
are same as prop_dynamic
.Tip:In
DisableBoneFollowers
keyvalue doesn't exist so when there is need to spawn a model with no phys_bone_followers then using this entity with collision set to Not Solid
will prevent them from spawningSee also
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
prop_dynamic
prop_physics_override