This article's documentation is for Source 2. Click here for more information.

filter_activator_attribute_int

From Valve Developer Community
Jump to navigation Jump to search
Filter class.png

filter_activator_attribute_int is a point entity available in all Source 2 Source 2 games. It is a filter that checks the attributes of the activator.



Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Attribute Name (filterattribute) <string>
The attribute to filter by. If the filter mode is Allow, only entities who have the attribute with a value > 0 will pass the filter. If the filter mode is Disallow, all entities EXCEPT those who have the attribute with a value > 0 will pass the filter.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.