point_bugbait
point_bugbait
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
In code, it is represented by the
CBugBaitSensor
class, defined in thehl2_dll\grenade_bugbait.cpp
file.
Entity description
This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Do not call antlions to position : [1]
Don't activate on thrown bugbait splashes : [2]
Don't activate on squeezed bugbait : [4]
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
- Toggle this entity.
Outputs
OnBaited
- Fires when bugbait lands within a radius of the sensor (
!activator
is the bugbait thrower).
See also
weapon_bugbait
- The bugbait weapon.