inferno

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CInferno
CBaseEntity

inferno is a point entity available in Left 4 Dead series Left 4 Dead series and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's the entity that spawns after a molotov_projectile breaks.


Convars

Cvar/Command Parameters or default value Descriptor Effect
inferno_acid_spawn_angle 120 Angular change from parent
inferno_child_spawn_interval_multiplier 1 Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4
inferno_damage 40 Damage per second
inferno_debug 0
inferno_dlight_spacing 200 Inferno dlights are at least this far apart
inferno_dlights 30 Min FPS at which molotov dlights will be created
inferno_entity_flame_scale 0
inferno_fire 2
inferno_flame_lifetime 15 Average lifetime of each flame in seconds
inferno_flame_spacing 50 Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9
inferno_friendly_fire_duration 6 For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.05 Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 Largest time interval for child flame spawning
inferno_max_flames 32 Maximum number of flames that can be created
inferno_max_range 500 Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick 16
inferno_per_flame_spawn_duration 5 Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 0
inferno_spawn_angle 45 Angular change from parent
inferno_surface_offset 20
inferno_velocity_decay_factor 0.2
inferno_velocity_factor 0.003
inferno_velocity_normal_factor 0

See Also