inferno
		
		
		
		
		
		Jump to navigation
		Jump to search
		
	
		
	
|  Class hierarchy | 
|---|
| CInferno | 
inferno  is a   point entity  available in 
 Left 4 Dead series and
 Left 4 Dead series and  Counter-Strike: Global Offensive. It's the entity that spawns after a molotov_projectile breaks.
 Counter-Strike: Global Offensive. It's the entity that spawns after a molotov_projectile breaks.
Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| inferno_acid_spawn_angle | 120 | Angular change from parent | |
| inferno_child_spawn_interval_multiplier | 1 | Amount spawn interval increases for each child | |
| inferno_child_spawn_max_depth | 4 | ||
| inferno_damage | 40 | Damage per second | |
| inferno_debug | 0 | ||
| inferno_dlight_spacing | 200 | Inferno dlights are at least this far apart | |
| inferno_dlights | 30 | Min FPS at which molotov dlights will be created | |
| inferno_entity_flame_scale | 0 | ||
| inferno_fire | 2 | ||
| inferno_flame_lifetime | 15 | Average lifetime of each flame in seconds | |
| inferno_flame_spacing | 50 | Minimum distance between separate flame spawns | |
| inferno_forward_reduction_factor | 0.9 | ||
| inferno_friendly_fire_duration | 6 | For this long, FF is credited back to the thrower. | |
| inferno_initial_spawn_interval | 0.05 | Time between spawning flames for first fire | |
| inferno_max_child_spawn_interval | 1 | Largest time interval for child flame spawning | |
| inferno_max_flames | 32 | Maximum number of flames that can be created | |
| inferno_max_range | 500 | Maximum distance flames can spread from their initial ignition point | |
| inferno_max_trace_per_tick | 16 | ||
| inferno_per_flame_spawn_duration | 5 | Duration each new flame will attempt to spawn new flames | |
| inferno_scorch_decals | 0 | ||
| inferno_spawn_angle | 45 | Angular change from parent | |
| inferno_surface_offset | 20 | ||
| inferno_velocity_decay_factor | 0.2 | ||
| inferno_velocity_factor | 0.003 | ||
| inferno_velocity_normal_factor | 0 | 
