env_entity_maker
Jump to navigation
Jump to search
env_entity_maker
is a point entity available in all Source games.
Class hierarchy |
---|
CEnvEntityMaker |
env_entity_maker.cpp |
It spawns a specified point_template entity at the env_entity_maker
's origin. It can be set to spawn automatically or through inputs.
Flags
Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking. : [1]
AutoSpawn: Wait for entity to be destroyed. : [2]
AutoSpawn: Spawn even if the player is looking. : [4]
ForceSpawn: Spawn only if there's enough room to fit the object. : [8]
ForceSpawn: Spawn only if the player isn't looking. : [16]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Point_template To Spawn (EntityTemplate) <targetname>
- Name of the
point_template
to spawn here. If there is an offset between thepoint_template
and its spawned entities in hammer, that offset will be maintained when spawning happens relative to theenv_entity_maker
. - PostSpawn Movement Speed (PostSpawnSpeed) <float>
- All entities spawned will move this many hammer units per second in the direction of PostSpawn Movement Direction.
- PostSpawn Movement Direction (PostSpawnDirection) <angle>
- If a PostSpawn Movement Speed is specified, this angle will be added to the movement direction of all the entities created by the template.
- PostSpawn Direction Variance (PostSpawnDirectionVariance) <float>
- The PostSpawn Movement Direction may vary by this many degrees. This is a radius.
- PostSpawn Inherit Angles (PostSpawnInheritAngles) <boolean>
- If checked, uses the parent's forward vector as the spawn direction. Otherwise uses the
env_entity_maker
's forward.
Inputs
- ForceSpawn
- Spawn an instance of the template at this origin and angle.
- ForceSpawnAtEntityOrigin <targetname>
- Spawn an instance of the template at the same origin and angles as a specified entity.
Outputs
- OnEntitySpawned
- Fired when an instance of the entity template has been spawned.
- OnEntityFailedSpawn
- Fired when a
ForceSpawn
input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.