weapon_fists

From Valve Developer Community
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

weapon_fists is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive and Template:SMOD: Redux.

Warning.pngWarning:
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{SMOD: Redux}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Counter-Strike: Global Offensive

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

Entity Description

The command give weapon_fists works only if game_type 6 and game_mode 0 are set. This is the case in CS:GO Danger Zone Danger Zone.

Players cannot drop this entity. Furthermore, it is not possible to have this entity in a dropped state, especially because there is no model for it. Trying ent_create weapon_fists crashes the game.

The primary attack is a fast, weak punch.
The secondary attack is a slow, hard punch. If a player is hit by this attack, he drops his current weapon.

Damage unarmored armored
primary attack 15 7
secondary attack 30 15

KeyValues

CS:GO Weapon:

Is this weapon allowed to be picked up? (CanBePickedUp) <boolean> (only in Counter-Strike: Global Offensive)
Determines if players are able to pick up the weapon.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.

Inputs

HideWeapon  !FGD
Hides active weapon. Use weapon classname as target entity.
SetAmmoAmount <integerRedirectInput/integer> (only in Counter-Strike: Global Offensive)
For guns, sets the number of bullets in the active magazine. Does nothing for grenades.
Every value behaves like its congruent value in the range 0-255 in modulus 256 (e.g. -255 and 257 behave like 1 etc.). When set to 0, the owner may start reloading automatically, if possible. Other values congruent to 0 (-256, 256, 512, ...) might cause undefined behavior. Values congruent to -1 (mod 256) make the ammo numbers disappear. If set to a value outside the weapon's clip size, reloading might deliver unexpected results.
SetReserveAmmoAmount <integerRedirectInput/integer> (only in Counter-Strike: Global Offensive)
For guns, sets the number of bullets in reserve for reloading, clamping at the weapon's maximum (e.g. 90 for the weapon_ak47).
For grenades, sets their count, clamping at the current maximum depending on the convars ammo_grenade_limit_*; When setting to 0 or below while holding the grenade, the player no longer owns any, but the viewmodel stays.
Negative values make a gun's ammo display disappear and reloading is impossible.
ToggleCanBePickedUp <booleanRedirectInput/boolean> (only in Counter-Strike: Global Offensive)
Toggles whether the weapon can be picked up by players. Visually, nothing changes and there is no event if picking up fails. Hover texts like "[E] Swap for AK-47" remain in both cases.

Outputs

CS:GO Weapon:

OnPlayerUse
!activator = player
!caller = this entity
Fires when a player +uses this weapon. Does not fire if the weapon is picked up successfully.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks this weapon up.
OnCacheInteraction  !FGD
!activator = player
!caller = this entity
When dropped, fires every tick on player touch.
Counter-Strike: Global Offensive Also fires on successful +use pickup. Does not fire if CanBePickedUp is false.
OnNPCPickup  !FGD
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. Bots are considered players, so this output has no functionality.


SMOD: Redux

Todo: Add image, keyvalues, and more information regarding the weapon itself.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity placed before suit pickup.