obj_attachment_sapper

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Class hierarchy
CObjectSapper
CBaseObjectUpgrade
CBaseObject
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
tf_obj_sapper.cpp

obj_attachment_sapper is a point entity available in Team Fortress 2 Team Fortress 2.

Entity Description

This entity is used for the sapper weapon placed on a building or Mann Vs. Machine robot. It has 100 health and a build time of 0.1 seconds.

Icon-Bug.pngBug:The sapper can be placed twice on a building just before its upgrade animation, which results in the original sapper becoming invulnerable.  [todo tested in?]

Dedicated Console Variables and Commands

Cvar/CommandParameters or default valueDescriptorEffect
obj_sapper_amount25healthAmount of health inflicted by a Sapper object per second.

Trivia

  • At one point a dynamite sapper was planned to be added, but that weapon got scrapped.

See also

'the extremely rare immortal sapper glitch; why does the sapper sometimes become unbreakable?' - By shounic

'every unreleased weapon hidden within tf2's code leak' - By shounic