prop_paint_bomb
prop_paint_bomb
is a point entity available in Portal 2. It is a paint bomb that explodes on impact.
Note:Gel needs to have Paint in Map set to True in
worldspawn
before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.Bug:Paint bombs that do not have a
model
keyvalue set will display a warning message in the console each time they spawn. This can be set to any valid model (such as error.mdl
, which would already be loaded), and is not actually rendered or used in any way. [todo tested in?]Note:Paint bombs use the futbol model (
props/futbol.mdl
) for their collisions. Standalone mods that use paint bombs must include this model in order for them to work correctly. The materials are not needed.Keyvalues
- Paint Type
([todo internal name (i)])
<choices> - The type of paint to explode.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : Erase
- Bomb Type
([todo internal name (i)])
<choices> - The type of explosion.
- 0 : Dry Bomb
- 1 : Wet Bomb
- Allow Portal Funneling
([todo internal name (i)])
<boolean> - Whether or not this object should auto-funnel into a portal.
- Play Spawn Sound
([todo internal name (i)])
<boolean> - Whether or not this bomb should play a sound on spawn.
- Allow SilentDissolve input
([todo internal name (i)])
<boolean> - Allow the SilentDissolve input to dissolve this bomb.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Dissolve
- Dissolves the paint bomb.
SilentDissolve
- Kills the paint bomb and fires its OnFizzled output.
EnablePortalFunnel
- Enable portal funneling behavior.
DisablePortalFunnel
- Disable portal funneling behavior.
Outputs
OnFizzled
- Fired when a paint bomb is fizzled.
OnExploded
- Fired when a paint bomb explodes.