func_traincontrols
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Class hierarchy |
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CFuncTrainControls |
trains.cpp |
func_traincontrols
is a brush entity available in all Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
- Note:If this entity is not present, func_tracktrain can, by default, be controlled if the player is standing on them.
- Note:The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this.
KeyValues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The target func_tracktrain to control when the player uses these controls
- Important:The
parentname
needs to be set to the same train as this in order to function.