func_traincontrols
Class hierarchy |
---|
CFuncTrainControls |
trains.cpp
|
func_traincontrols
is a brush entity available in all Source games.
When the player
presses +use
on it, this entity gives control over the movement of a train using the player's movement keys.
- Note:You need to be standing on the train brush in order to take control of it.
- Note:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not.
KeyValues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name
(target)
<targetname> - The target
func_tracktrain
to control when the player uses these controls