point_message
Class hierarchy |
---|
CMessageEntity |
message_entity.cpp
|
point_message
is a point entity available in all Source games. It displays a text message in the world, at its origin.
Bug:Does not function in multiplayer. In and , point_worldtext can be used as an alternative. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity Message
(message)
<string> - Message to show at this point.
- Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- Show message radius
(radius)
<integer> - Distance the player must be within to see this message.
- Developer Only?
(developeronly)
<boolean> - If set, this message will only be visible when developer mode is on.
Flags
- Start Disabled : [
1
]
Inputs
Enable
- Start displaying the message text, if the player is within the message radius.
Disable
- Stop displaying the message text.
See also
- game_text - Displays a custom message directly on the player screen.
- game_text_tf - Displays a custom HUD message with icons on a specified team's screen.
- point_worldtext - A similar entity that displays a custom message in the world with far more flexibility.
- training_annotation - A similar entity that points to a specified location in the world.
- env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
- env_message - Displays a pre-defined message on the players screen.