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point_message

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Class hierarchy
CMessageEntity
CPointEntity
CBaseEntity
message_entity.cpp

point_message is a point entity available in all Source Source games. It displays a text message in the world, at its origin.

Icon-Bug.pngBug:Does not function in multiplayer. In Team Fortress 2 and Counter-Strike: Global Offensive, point_worldtext can be used as an alternative.  [todo tested in?]


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Entity Message (message) <string>
Message to show at this point.
Warning.pngWarning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Show message radius (radius) <integer>
Distance the player must be within to see this message.
Developer Only? (developeronly) <boolean>
If set, this message will only be visible when developer mode is on.

Flags

Start Disabled : [1]

Inputs

Enable
Start displaying the message text, if the player is within the message radius.
Disable
Stop displaying the message text.
SetMessage
Set the message's text. (only in Mapbase)

See also

  • game_text - Displays a custom message directly on the player screen.
  • game_text_tf - Team Fortress 2 Displays a custom HUD message with icons on a specified team's screen.
  • point_worldtext - Team Fortress 2Counter-Strike: Global Offensive A similar entity that displays a custom message in the world with far more flexibility.
  • training_annotation - Team Fortress 2 A similar entity that points to a specified location in the world.
  • env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
  • env_message - Displays a pre-defined message on the players screen.