speaker
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		|  Class hierarchy | 
|---|
| CSpeaker | 
|  sound.cpp | 
speaker  is a   point entity  available in all  GoldSrc games.
 GoldSrc games.
Creates a public announcement system that randomly plays announcements from the sentences.txt file. Can also be used for randomized ambience using sentences.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Targeting the speaker turns it on and off.
- Sentence Group Name (message) <string>
- The sentence group to randomly select sentences from. If prefixed with !, then it will be a specific sentence every time.
- Volume (10 = loudest) (health) <integer>
- Sound Volume for the public announcement.
- Announcement Presets (preset) <integer choices>
| # | Name | Description | 
|---|---|---|
| 0 | None | Use Sentence Group Name | 
| 1 | C1A0 Announcer | Anomalous Materials: Sector C elevator lobby (Pre-disaster) | 
| 2 | C1A1 Announcer | Unforeseen Consequences: Sector C elevator lobby (Post-disaster) | 
| 3 | C1A2 Announcer | Office Complex: Sector D Administration (unused) | 
| 4 | C1A3 Announcer | "We've Got Hostiles!": Sector D High Security Materials Storage | 
| 5 | C1A4 Announcer | Blast Pit: Silo D Experimental Propulsion Laboratory (unused) | 
| 6 | C2A1 Announcer | Power Up: Sector E Track Control (unused) | 
| 7 | C2A2 Announcer | On A Rail: Silo E Launch Control (unused) | 
| // 8 | C2A3 Announcer | Apprehension (silent and unused) | 
| 9 | C2A4 Announcer | Residue Processing & Questionable Ethics (unused) | 
| // 10 | C2A5 Announcer | Surface Tension (silent and unused) | 
| 11 | C3A1 Announcer | "Forget About Freeman!" (unused) | 
| 12 | C3A2 Announcer | Lambda Core: Lambda Complex | 
Flags
- Start Silent : [1]
