item_currencypack_small
		
		
		
		
		
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item_currencypack_small  is a   model entity  available in  Team Fortress 2.  When collected, it awards $5 to the defending players.
 Team Fortress 2.  When collected, it awards $5 to the defending players.
Entity description
A small pile of money. Can be used in the Mann vs. Machine Gamemode. (This entity can also be used as a template item and spawned in your map)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
FGD Code
This FGD code is incomplete; please help by adding to it.
//MvM cash piles
@include "base.fgd"
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_small.mdl") = item_currencypack_small : "MvM Money (Small)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_medium.mdl") = item_currencypack_medium : "MvM Money (Medium)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_large.mdl") = item_currencypack_large : "MvM Money (Large)" [ ]

