env_hudhint
		
		
		
		
		
		Jump to navigation
		Jump to search
		

 Note:In
Note:In  Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages.
 Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
	
		
	
|  Class hierarchy | 
|---|
| CEnvHudHint | 

env_hudhint  is a   logical entity  available in all  Source games. (not in
 Source games. (not in  )
)
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
 Note:In
Note:In  Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.Flags
- All Players (removed since  ) : [1] ) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in hl2/resource/valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages. Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| cl_hudhint_sound | 1 | Bool | Enable\disable the sound when HUD hint displays.  Confirm:Works only in  Black Mesa ? | 
External links
Map example .VMF, .BSP and with scripts fix
See also
- env_message - A similar entity that displays other predefined messages on the screen.
- env_instructor_hint - Another similar entity used in  Left 4 Dead 2 and newer games. Left 4 Dead 2 and newer games.



























