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env_hudhint

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env_hudhint is a point entity available in all Source Source games.

env_hudhint
Env hudhint.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
Class hierarchy
CEnvHudHint
CPointEntity
CBaseEntity

It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:In Left 4 Dead Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note.pngNote:In Garry's Mod Garry's Mod env_hudhint is removed.
Hudhint.png

Flags

All Players (removed since Left 4 Dead) : [1]

Show the message to everyone on the server (otherwise show to !activator only)

Keyvalues

Hint Text (localized) (message) <string>
This should be match a HUD hint entry in hl2\resource\valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering raw text will not allow the message to be translated between user languages.
Note.pngNote:In Team Fortress 2 and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.


Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.

See also