filter_activator_class


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CFilterClass defined in ![]() filters.cpp
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filter_activator_class
is a point entity available in all Source games. It is a filter that checks the classname (keyvalue) of the activator.

AddOutput
input, it is possible to change the classname of an entity. This changes what filters see, but not the functionality of the entity, as long as the player does not save and reload the map after changing the classname.
Keyvalues
- Filter Classname
(filterclass)
<string> - The classname to filter by.
BaseFilter:
- Filter mode
(Negated)
<boolean> - Inverts the filter, making the specified criteria fail and all others pass.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
BaseFilter:
TestActivator
- Tests the entity that called the input (the
!activator
) against the filter, and fires either theOnPass
orOnFail
output.

!activator
entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch
output of a trigger.Outputs
BaseFilter:
OnPass
OnFail
- One of these will fire when
TestActivator
input is sent, depending on if the activator is allowed by the filter or not.