env_cs_place
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env_cs_place | |
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Type | Mesh Entity |
Engine | ![]() |
Availability | ![]() |
env_cs_place
is a mesh entity available in Counter-Strike 2. It is used to set the place name that will be displayed on HUD for the player.

Keyvalues
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transform locked) <boolean>
- Lock the transform at its current value, preveting the transform of the node from being modified.
- Force Hidden (force hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editor only) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Place Name (place_name) <string>
- Place name, will get localized in game
- Clarify: What happens if you put a string not in the list? Can it use an arbitrary non-localized string, like the similar
dod_location?
List of place names


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