env_sprite_clientside
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Note:This entity is the same as env_sprite with only difference being that it's removed server-side upon spawning, reducing edict usage thereafter.
Warning:When loading a saved game it spawns only if at least one sprite using the same model also exists as server-side entity. This is because if no server-side version exists the sprite model is not precached anymore (see output of command
Warning:Remains as an edict if targetname or parentname is specified and warning
Note:All
env_sprite_clientside is a point entity available in all
Source games since
Portal 2.(also in ![]()
)
| CSprite |
It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.
cl_precacheinfo modelprecache) after loading the game and therefore the client-side entity is unable to spawn. Mind that this is not an issue outside loading saves because the server-side version that precaches this when map is started for the first time is this entity itself which removes itself shortly after."LEVEL DESIGN ERROR: env_sprite_clientside has <targetname/parentname> '<value>' - use env_sprite instead" is printed to console.Keyvalues are same as env_sprite