env_sprite_clientside
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env_sprite_clientside
is a point entity available in all Source games since Alien Swarm.(also in )
Class hierarchy |
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CSprite |
Sprite.cpp |
It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.
Note:This entity is still an edict on spawn in order to transmit information to clients, but is promptly removed after spawn. This means it can still contribute to edict crash in round based games.
Note:This entity is the same as env_sprite with only difference being that it's removed server-side upon spawning, reducing edict usage thereafter.
Important:Due to this, it will not be preserved when loading a saved game; as such, this entity should only be used in multiplayer.[confirm]
Note:Remains as an edict if targetname or parentname is specified
Note:All
Keyvalues / Inputs / Outputs
are same as env_sprite.