filter_tf_damaged_by_weapon_in_slot

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Class hierarchy
FilterDamagedByWeaponInSlot
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity
tf_filters.cpp

filter_tf_damaged_by_weapon_in_slot is a point entity available in Team Fortress 2 Team Fortress 2. It's a filter that only allows damage from a specific weapon slot.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Slot (weaponSlot) ([todo internal name (i)]) <choices>
The weapon slot to check against.
  • 0: Primary
  • 1: Secondary
  • 2: Melee
  • 3: Grenade
    Confirm:Probably used for grenades back in beta when all classes had grenades. Doesn't work with equalizer taunt or demoman grenades.
  • 4: Building
    Confirm:No use? Doesn't seem to work with sentries.
  • 5: PDA
    Todo: ...?
  • 6: Item 1
    Todo: description
  • 7: Item 2
    Todo: description

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.