passtime_logic
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passtime_logic
is a point entity available in Team Fortress 2.
Entity description
Passtime Logic.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Number of sections ([todo internal name (i)]) <integer>
- .
- Ball spawn countdown duration in seconds ([todo internal name (i)]) <integer>
- .
- Max Pass Range ([todo internal name (i)]) <float>
- 0 means unlimited.
Inputs
- SpawnBall
- With a countdown, pick a random enabled info_passtime_ball_spawn and spawn a ball there.
- SetSection <string>
- Parameter must be three values - [section number] [name of first track_path] [name of last track_path]
- TimeUp
- Input this from a round timer or something to indicate the game timer ended with no winner.
- SpeedBoostUsed
- For stats tracking.
- JumpPadUsed
- For stats tracking.
Outputs
- OnBallFree
- The ball is free - someone was holding it, and now they aren't.
- OnBallGetBlu
- The ball was free and someone picked it up.
- OnBallGetRed
- The ball was free and someone picked it up.
- OnBallGetAny
- The ball was free and someone picked it up.
- OnBallRemoved
- The ball was removed by game rules and you should respawn it. (e.g. fell out of the world (func_passtime_goal with -1 points)).
- OnScoreBlu
- BLU scored.
- OnScoreRed
- RED scored.
- OnScoreAny
- Any Scored
- OnBallPowerUp
- Experimental.
- OnBallPowerDown
- Experimental.