passtime_logic
passtime_logic
is a point entity available in Team Fortress 2.
Entity description
Passtime Logic.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Number of sections
([todo internal name (i)])
<integer> - .
- Ball spawn countdown duration in seconds
([todo internal name (i)])
<integer> - .
- Max Pass Range
([todo internal name (i)])
<float> - 0 means unlimited.
Inputs
SpawnBall
- With a countdown, pick a random enabled info_passtime_ball_spawn and spawn a ball there.
SetSection
<string>- Parameter must be three values - [section number] [name of first track_path] [name of last track_path]
TimeUp
- Input this from a round timer or something to indicate the game timer ended with no winner.
SpeedBoostUsed
- For stats tracking.
JumpPadUsed
- For stats tracking.
Outputs
OnBallFree
- The ball is free - someone was holding it, and now they aren't.
OnBallGetBlu
- The ball was free and someone picked it up.
OnBallGetRed
- The ball was free and someone picked it up.
OnBallGetAny
- The ball was free and someone picked it up.
OnBallRemoved
- The ball was removed by game rules and you should respawn it. (e.g. fell out of the world (func_passtime_goal with -1 points)).
OnScoreBlu
- BLU scored.
OnScoreRed
- RED scored.
OnScoreAny
- Any Scored
OnBallPowerUp
- Experimental.
OnBallPowerDown
- Experimental.