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simple_physics_prop

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CSimplePhysicsProp
CBaseProp
CBaseAnimating
CBaseEntity
physobj.cpp

simple_physics_prop is a point entity available in all Source Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser.

Note.pngNote:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.

See also