simple_physics_prop
class hierarchy |
---|
CSimplePhysicsProp defined in physobj.cpp
|
simple_physics_prop
is a point entity available in all Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser.
Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a prop_dynamic, or just use a prop_physics.
See also
- prop_physics - Conventional physics prop
- simple_physics_brush - Brush counterpart