simple_physics_prop
		
		
		
		
		
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 Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.
Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.
		
	

|  Class hierarchy | 
|---|
| CSimplePhysicsProp | 
|  physobj.cpp | 
simple_physics_prop  is a   model entity  available in all  Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser.
 Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser.
 Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.
Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.See also
- phys_convert
- trigger_portal_cleanser
- prop_physics - Conventional physics prop
- simple_physics_brush - Brush counterpart
