simple_physics_prop
Class hierarchy |
---|
CSimplePhysicsProp |
physobj.cpp
|
simple_physics_prop
is a point entity available in all Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert
are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser
.
Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a
prop_dynamic
, or just use a prop_physics
.See also
phys_convert
trigger_portal_cleanser
prop_physics
- Conventional physics propsimple_physics_brush
- Brush counterpart