func_timescale
Class hierarchy |
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CFuncTimescale |
func_timescale
is a point entity available in Left 4 Dead 2. Adjust the time scale of the server and client.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Desired timescale
(desiredTimescale)
<float> - Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.
- Acceleration per second
(acceleration)
<float> - How quickly the change per second goes up to the max.
- Minimum blend per second
(minBlendRate)
<float> - Minimum change per second when blending from the current timescale to the desired.
- Perframe delta multiplier
(blendDeltaMultiplier)
<float> - The per frame delta between desired and current is multiplied by this to get the maximum change per second.
Inputs
Start
- Start blending to the desired timescale.
Stop
- Stop and blend back to the default timescale (1.0f).
Reset
- Reset immediately to normal timescale (1.0f).