script_trigger_multiple
Class hierarchy |
---|
CScriptTriggerMultiple |
script_trigger_multiple
is a point entity available in Left 4 Dead 2. It's a trigger_multiple, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_multiple is applicable to script_trigger_multiple.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bounding Box Extents
(extent)
<vector> - Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
- Origin
(origin)
<vector> - Center of the bounding box specified by extent
- Angles
(angles)
<vector> - Angles of the bounding box specified by extent
Note:Other
Keyvalues / Inputs / Outputs
are same as trigger_multiple
.