func_clip_vphysics
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Class hierarchy |
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CFuncVPhysicsClip |
bmodels.cpp |
func_clip_vphysics
is a brush entity available in all Source games. It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.
In simple terms, it's an invisible wall that blocks objects but not players.
Note:Any normal material can be used on this entity's brush faces; a material with
%CompileNoDraw
and/or %CompileTrigger
is recommended. Vphysics clip brushes are not drawn with r_drawclipbrushes
or showtriggers_toggle
.Bug*:
StartDisabled
is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable
input instead.
Code Fix:In
bmodels.cpp , find BEGIN_DATADESC( CFuncVPhysicsClip ) and replace DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ) with DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ) . No changes to the FGDs or existing maps are required. |
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable collision
- Disable
- Disable collision