prop_sphere
Class hierarchy |
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CPhysSphere |
props.cpp
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prop_sphere
is a point entity available in all Source games.
It is essentially a prop_physics with a perfectly spherical VPhysics collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!
Tip:The only spherical model in Half-Life 2 is
models\combine_helicopter\helicopter_bomb01.mdl
. Confirm:Not all prop_physics KVs are applicable to this entity. Changing modelscale for example seems to produce effects with the physics.
Bug:The collision mesh will not be visible with the vcollide_wireframe 1 command. [todo tested in?]
Keyvalues
- Radius
(radius)
<float> (only in ) - The radius for the sphere.
FGD Code
If you don't intend to make any changes to the entity's C++ code, use this:
@PointClass base(BasePropPhysics, RenderFields) studioprop() = prop_sphere : "Creates a perfect sphere."
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