env_firesensor
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Class hierarchy |
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CEnvFireSensor |
env_firesensor
is a point entity available in all Source games. It detects changes in heat from nearby env_fires.
Flags
Start On : [1]
Keyvalues
- Radius (fireradius) <float>
- The radius around this entity in which to detect heat changes.
- Heat level (heatlevel) <float>
- The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
- Time at level (heattime) <float>
- The amount of time the heat level must spend over the target level before the '
OnHeatLevelStart
' output is fired.
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnHeatLevelStart
- Fires when the heat level has been sustained for the specified length of time.
- OnHeatLevelEnd
- Fires when the heat level drops below the target level.