env_firesensor
Class hierarchy |
---|
CEnvFireSensor |
env_firesensor
is a point entity available in all Source games. It detects changes in heat from nearby env_fire
s.
Contents
Flags
Start On : [1]
Keyvalues
- Radius
(fireradius)
<float> - The radius around this entity in which to detect heat changes.
- Heat level
(heatlevel)
<float> - The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
- Time at level
(heattime)
<float> - The amount of time the heat level must spend over the target level before the '
OnHeatLevelStart
' output is fired.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnHeatLevelStart
- Fires when the heat level has been sustained for the specified length of time.
OnHeatLevelEnd
- Fires when the heat level drops below the target level.