func_passtime_goal
func_passtime_goal
is a brush entity available in Team Fortress 2.
Entity description
Players or passtime balls that touch this entity will cause a score for whichever team touches it. You can limit which teams are allowed to touch it.
Note:The ball must be thrown or carried into the zone. If the ball touches the ground, it goes neutral and will not activate this trigger.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z)
(origin)
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Start Disabled
([todo internal name (i)])
<boolean> - Start disabled.
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
Flags
- 1 : Scoring here wins the game
- 2 : DO NOT let the ball score here
- 4 : Let ball-carrying players score here
- 8 : Show special locked status on HUD
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.
Outputs
OnScoreBlu
- BLU scored. Useful for doing any effects specific to this goal.
OnScoreRed
- RED scored. Useful for doing any effects specific to this goal.