monster_zombie

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LD and HD models of monster_zombie in the Half-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift
Model of monster_zombie in the BrainBread
Blank image.pngTodo: Separate if needed on They Hunger and GoldSrc vanilla versions

monster_zombie is a point entity available in the following GoldSrc GoldSrc games or engine branches:
Half-Life Half-LifeHalf-Life: Opposing Force Half-Life: Opposing ForceHalf-Life: Blue Shift Half-Life: Blue ShiftParanoia Paranoia and They Hunger They Hunger. The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.

Note.pngNote:In They Hunger They Hunger, this entity's sound changes based on its body value.
Note.pngNote:Some keyvalues, flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Key Values

Monster:

TriggerTarget (???) <string>
Name of entity to target when the trigger conditions are met.
Trigger Condition (???) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (???) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.

Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.



Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


message (???) <string>
TH_WAVEDIR (only in They Hunger)
health (???) <integrer>
TH_HEALTH (only in They Hunger)
model (???) <string>
TH_MODEL (only in They Hunger)
skin (???) <choices>
TH_SKINTYPE (only in They Hunger)
  • 0 : "TH_Standard"
  • 1 : "TH_Cop"
  • 2 : "TH_Burn"
  • 3 : "TH_Flesh"
body (???) <choices>
TH_BODY (only in They Hunger)
  • 0 : "TH_Funeral"
  • 1 : "TH_Headlessf"
  • 2 : "TH_Civillian"
  • 3 : "TH_Headlessc"
  • 4 : "TH_Cop"
  • 5 : "TH_Female"
  • 6 : "TH_Biohazardsuit"
  • 7 : "TH_Rear_Echelon_officer"
  • 8 : "TH_ENST_Zombie"
  • 9 : "TH_doctor_zomb"
  • 10 : "TH_Patient_zomb"

Flags

  •  [1] : Wait Till Seen
  •  [2] : Gag (No IDLE sounds until angry)
  •  [4] : MonsterClip
  •  [8] : No wreckage
  •  [16] : Prisoner
  •  [64] : Start inactive
  •  [128] : Wait for script
  •  [512] : Fade corpse
  •  [2048] : Not in Deathmatch
       !FGD for some entities.
  •  [1024] : TH_FASTMODE (only in They Hunger)