env_muzzleflash
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January 2024
January 2024
Class hierarchy |
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CEnvMuzzleFlash |
effects.cpp |
env_muzzleflash
is a point entity available in all Source games. This is an entity that creates the effect of flames leaving a guns barrel when it fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike env_gunfire, this does not make any bullet effects or sound.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent Attachment (parentattachment) <string>
- The name of an attachment on the parent to hierarchically attach to.
- Scale (scale) <float>
- Size of the muzzle flash.
Inputs
- Fire
- Fires the effect once.
FGD Code
@PointClass base(Targetname, Parentname, Angles) = env_muzzleflash : "Muzzle Flash"
[
parentattachment(string) : "Parent Attachment" : "" : "The name of an attachment on the parent to hierarchically attach to."
scale(float) : "Scale" : 1 : "Size of the muzzle flash."
input Fire(void) : "Fires the effect once."
]