trigger_tonemap
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Class hierarchy |
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CTonemapTrigger |
env_tonemap_controller.cpp |
trigger_tonemap
is a brush entity available in all Source games since Left 4 Dead.
Changes tonemap controllers for players touching the trigger.
Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.