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info_hlvr_toner_path is a point entity available in the following Source 2 engine games: <Half-Life: Alyx> Half-Life: Alyx.

Editor display

Entity description

The info_hlvr_toner_path is the logical portion of a toner puzzle. It is used to define the info_hlvr_toner_path_node that make up a segment of glowing wire as well as the starting and ending entities power is routed through. It fires outputs when powered or unpowered. Power is supplied via an info_hlvr_toner_port or an info_hlvr_toner_junction

When selecting an info_hlvr_toner_path, any linked info_hlvr_toner_path_node defined in its properties will highlight orange in the editor.


Source 2 Transform:

origin <coordinates>
The world space origin of the entity.
angles <angles>
The pitch, yaw, roll orientation of the entity.
scales <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only <boolean>
Entity is only displayed in Hammer and will not appear in game.

Name <string>
The name that other entities refer to this entity by.
Misc Entity Scripts <string>
Name(s) of script files that are executed after all entities have spawned.
First Path Node <string>
Name of the first info_toner_path_node in the path
Start <string>
Name of the entity at the start of this path (port or junction)
End <string>
Name of the junction at the end of this path, if any


Fire when the path is electrified.
Fire when the path is de-electrified.
Fire when the entity is killed and removed from the game.
Fired in response to FireUser1 input
Fired in response to FireUser2 input
Fired in response to FireUser3 input
Fired in response to FireUser4 input



Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Execute a VScript function in the scope of the receiving entity.
Execute a VScript function from this entity's private script scope
Execute a VScript function from the global script scope
Removes this entity from the world.
Removes this entity and its children from the world.
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.
AddOutput <string>
Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Play fanfare particle effect for path

See also