info_hlvr_toner_path
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
info_hlvr_toner_path  is a   point entity  available in 
 Half-Life: Alyx.
Entity description
The info_hlvr_toner_path is the logical portion of a toner puzzle. It is used to define the info_hlvr_toner_path_node that make up a segment of glowing wire as well as the starting and ending entities power is routed through. It fires outputs when powered or unpowered. Power is supplied via an info_hlvr_toner_port or an info_hlvr_toner_junction
When selecting an info_hlvr_toner_path, any linked info_hlvr_toner_path_node defined in its properties will highlight orange in the editor.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
 - The world space origin of the entity.
 
- Angles (angles) <angles>
 - The pitch, yaw, roll orientation of the entity.
 
- Scale (scales) <vector>
 - The x, y, z scales of the entity. Not all entities can use this.
 
- Transform Locked (transformLocked) <boolean>
 - Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
 
- Force Hidden (force_hidden) <boolean>
 - Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
 
- Editor Only (editorOnly) <boolean>
 - Entity is only displayed in Hammer and will not appear in game.
 
- Misc Entity Scripts ([todo internal name (i)]) <string>
 - Name(s) of script files that are executed after all entities have spawned.
 
- First Path Node ([todo internal name (i)]) <string>
 - Name of the first info_toner_path_node in the path
 
- Start ([todo internal name (i)]) <string>
 - Name of the entity at the start of this path (port or junction)
 
Outputs
- OnPowerOn
 - Fire when the path is electrified.
 
- OnPowerOff
 - Fire when the path is de-electrified.
 
- OnKilled
 - Fire when the entity is killed and removed from the game.
 
- OnUser1
 - Fired in response to FireUser1 input
 
- OnUser2
 - Fired in response to FireUser2 input
 
- OnUser3
 - Fired in response to FireUser3 input
 
- OnUser4
 - Fired in response to FireUser4 input
 
Inputs
AlyxTargetName:
- RunScriptFile
 - Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
 
- RunScriptCode
 - Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
 
- CallScriptFunction
 - Execute a VScript function in the scope of the receiving entity.
 
- CallPrivateScriptFunction
 - Execute a VScript function from this entity's private script scope
 
- CallGlobalScriptFunction
 - Execute a VScript function from the global script scope
 
- Kill
 - Removes this entity from the world.
 
- KillHierarchy
 - Removes this entity and its children from the world. 
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill. 
- AddOutput <string>
 - Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> 
- FireUser1 to FireUser4
 - Fire the 
OnUseroutputs; see User Inputs and Outputs. 
- PlayFanfare
 - Play fanfare particle effect for path