env_particlescript
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Note:Using info_particle_system is preferred.


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CEnvParticleScript |
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env_particlescript
is a model entity available in all Source games. It is an entity used for creating sprites attached to the specified model's attachments. It uses 2 animation events for creating and deleting these sprites :
CL_EVENT_SPRITEGROUP_CREATE
(6002) and CL_EVENT_SPRITEGROUP_DESTROY
(6003). In Half-Life 2, it is used for simulating hundreds of scanners leaving the Citadel in d1_trainstation_06
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Script Model (model) <model path>
- Model to use for animation sequences.
Inputs
- SetSequence <string >
- Sets the script model's sequence.