This article's documentation is for anything that uses the Source engine. Click here for more information.

env_particlescript

From Valve Developer Community
Jump to navigation Jump to search
Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)Translate (Translate)
Class hierarchy
CEnvParticleScript
CBaseAnimating
CBaseEntity
env_particlescript.cpp

env_particlescript is a point entity available in all Source Source games. It has special animation events that can be fired by a model with an animation inside its .QC designed for use by this entity.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Script Model (model) <model path>
Model to use for animation sequences.

Inputs

SetSequence <string>
Sets the script model's sequence.